- Yllka Kusari-Radoniqi1, Senad Orhani2
- 1 Department of Informatics, Faculty of Natural Sciences and Mathematics, University of Tetovo, 1200 Tetovo, Republic of North Macedonia, 2Department of Education, Faculty of Education, University of Prishtina "Hasan Prishtina", Prishtina 10000, Kosovo.
- GAS Journal of Education and Literature (GASJEL)
Abstract: Electronic games have become
“fashionable” to be followed mainly by the young and middle ages.
This whole industry is developing at a fast pace while the ethical aspect has
not found much interest to be discussed. Unfortunately, playing electronic
games has affected our behavior and the way we make decisions in everyday
life. However, discussion on the ethical aspects of these games has been
limited. This study aims to examine the effects of video games on the
behavior and way of making decisions in the daily lives of users. To carry
out this study, a methodology that includes analysis of existing literature
was used. Through an in-depth analysis, the positive and negative impacts of
these games on children and adolescents have been identified. The results
show that, while video games can improve cognitive skills and coordination,
they can also promote aggressive behavior and negatively affect the moral
development of young people. In conclusion, the paper offers recommendations
on how to guide the use of video games ethically and responsibly, encouraging
awareness and education of users and parents. |
Keywords: Ethics, Behavior,
Affect, Video Games.