The Ethics of Video Games and Their Effect on Different AgeGroups

Abstract: Electronic games have become “fashionable” to be followed mainly by the young and middle ages. This whole industry is developing at a fast pace while the ethical aspect has not found much interest to be discussed. Unfortunately, playing electronic games has affected our behavior and the way we make decisions in everyday life. However, discussion on the ethical aspects of these games has been limited. This study aims to examine the effects of video games on the behavior and way of making decisions in the daily lives of users. To carry out this study, a methodology that includes analysis of existing literature was used. Through an in-depth analysis, the positive and negative impacts of these games on children and adolescents have been identified. The results show that, while video games can improve cognitive skills and coordination, they can also promote aggressive behavior and negatively affect the moral development of young people. In conclusion, the paper offers recommendations on how to guide the use of video games ethically and responsibly, encouraging awareness and education of users and parents.

      Keywords: Ethics, Behavior, Affect, Video Games.

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