- Yannis Mygdanis
- DOI: 10.5281/zenodo.22811315
- Global Academic and Scientific Journal of Multidisciplinary Studies (GASJMS)
Extended
Reality (XR) is increasingly discussed in educational research as a medium for
experiential learning, multimodal meaning-making, and creative engagement.
School-based applications, however, often remain focused on individual
activities or technologies. This chapter presents Pierce XRLab, a two-year XR
curriculum for Grades 8–9 developed as a standalone middle school course for
implementation within short lesson periods and shared device conditions. Sixteen
units, eight in each grade, are organized in a spiral sequence that revisits
key concepts under progressively more demanding interpretive, critical, and
design conditions. XR is understood as a learning environment and as a
representational and cultural medium that can shape perception, credibility,
identity, and participation. The model draws on constructivist and
constructionist learning, embodied cognition, experiential and pragmatist
traditions, and critical media literacy. Four recurring spiral axes, developed
through iterative curriculum organization and revision, make the conceptual
progression explicit and focus on embodied engagement, representation and
illusion, culture and identity, and experience design, critique, and ethics.
Assessment is organized around three recurring evidence types, Experience Logs,
Critical Briefs, and Design Artifacts. Implementation emphasizes repeatable
instructional routines, resource-conscious technology choices, flexible
substitution of technologies, classroom rotation, and explicit safety
practices. The chapter contributes a curriculum-level model connecting
longitudinal conceptual progression, recurring evidence of learning, and
classroom enactment within routine school time and resource constraints.
Empirical findings from the ongoing design-based research study fall outside
the scope of the present chapter.
Keywords: Extended reality, immersive learning, middle school curriculum, curriculum design.
